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Penflower Ink's avatar

I have always approached complications from more of a narrative standpoint rather than mechanical, but your approach is really interesting and refreshing!

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The Weekly Scroll's avatar

I really enjoy this mechanic, and the game looks great. I do feel however that the initial premise is based on a common misperception of "partial success," which could be better labeled as "mixed success." A 10+ is a success and you get what you wanted with no issues. A 7-9 is still a success, you still get what you want, there's an added complication. So more of a "Yes, but" situation. And if the complication isn't pretty evident, with the risks clearly understood before the roll, then you probably didn't need to roll in the first place.

Again, really enjoy your buying success mechanic and very much excited to see where the game goes. It's always awesome to see someone taking a mechanic and making something innovative with it, and your games are always fantastic.

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