I really like the idea of GM-ful rather than GM-less and sharing responsibilities! I play a lot of co-op RPGs with my partner and we've always ended hitting a brick wall after a few sessions in terms of the narrative. I think that was partly because we were trying to play GM-less, offloading all narrative decisions to the oracles and dice. Recently we've started playing with us both taking on more of a GM role, switching more between GM hat and PC hat and it's been going a lot smoother and probably had our most fun session recently! 🙂
In dream askew / dream apart each player gets a character and a part of the setting to control, similar to the ownership idea you mentioned.
Good call, great reference!
I really like the idea of GM-ful rather than GM-less and sharing responsibilities! I play a lot of co-op RPGs with my partner and we've always ended hitting a brick wall after a few sessions in terms of the narrative. I think that was partly because we were trying to play GM-less, offloading all narrative decisions to the oracles and dice. Recently we've started playing with us both taking on more of a GM role, switching more between GM hat and PC hat and it's been going a lot smoother and probably had our most fun session recently! 🙂
I can definitely relate! Glad to know you're having a good time ^^
As someone who has recently switched to GM-less game design and is keen to keep exploring, I found this fascinating and really helpful! Thank you 😊
I'm glad it resonated with you, thank you ^^