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Jul 5, 2023Liked by Cezar Capacle

There's another interesting side effect of the imbalanced-teams scenario, which I noticed before in Fate: Grand Order (which also has sides alternate regardless of team size and little else in common with Nexalis). If you're fighting a big strong enemy with a couple of minions, in most games, you want to knock out the minions first because it's easy and then you'll have fewer incoming attacks to worry about. In a game where teams alternate no matter what, though, that means the boss is going to be swinging two or three times as frequently. So alternating motivates the players to focus on the main enemy and let the minions keep peppering them with smaller attacks, which keeps combats like that more interesting IMO!

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Jul 11, 2023Liked by Cezar Capacle

Very cool ideas, and yes this problem happens a lot when in a D&D 5e with friends. Going to show them your article and invite them to play Nexalis with me.

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Jul 7, 2023Liked by Cezar Capacle

How fantastic! I haven't gotten a chance to do more than a quick peruse of Nexalis, but now I'm really excited about running it! I love little mechanical twists like this that make combat more tactical!

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