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The cost of partial success
On moving the story forward with meaningful complications
Dec 20, 2023
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Cezar Capacle
33
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The cost of partial success
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November 2023
When the game ghost won't let you sleep
On diligent creativity vs. inspired creativity
Nov 3, 2023
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Cezar Capacle
28
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September 2023
The game I was afraid to release
On style, expectations, and risks.
Sep 7, 2023
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Cezar Capacle
22
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The game I was afraid to release
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August 2023
Yes! It was me all along!
A twist on murder mysteries and social deduction games
Aug 7, 2023
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Cezar Capacle
20
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Yes! It was me all along!
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July 2023
Missing your attack can be fun
Turning a source of frustration into a meaningful tactical choice
Jul 5, 2023
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Cezar Capacle
23
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Missing your attack can be fun
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June 2023
What's the opposite of dark fantasy?
Trying to convey a fantasy world in which you're allowed not to brood.
Jun 22, 2023
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Cezar Capacle
18
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What's the opposite of dark fantasy?
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8
A true mechanical game master
A change of perspective on the role of the yes/no oracle
Jun 16, 2023
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Cezar Capacle
18
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A true mechanical game master
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May 2023
Designing my way through pain
On how to take an experience apart through game design
May 16, 2023
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Cezar Capacle
25
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March 2023
Chop your GM into little pieces
On distributing responsibilities and authority
Mar 18, 2023
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Cezar Capacle
18
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Chop your GM into little pieces
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4
February 2023
A game breeds an idea that breeds a game
On the importance of being inspired and being inspiring
Feb 27, 2023
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Cezar Capacle
9
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A game breeds an idea that breeds a game
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Ask your game more questions
And remove the clutter of your design
Feb 13, 2023
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Cezar Capacle
12
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Ask your game more questions
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1
January 2023
The mechanics of remorse
On dungeons crawlers, the depths of space, and personal horror.
Jan 30, 2023
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Cezar Capacle
12
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