Cezar Capacle talks Game Design

Cezar Capacle talks Game Design

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My random tables are letting me down
Yours probably too. But worry not—we can fix this.
Jul 8 • 
Cezar Capacle
35
8

June 2025

What if Mausritter, but... Ironsworn?
Mausworn devlog #01
Jun 28 • 
Cezar Capacle
49
20

May 2025

My journey with art
On pain, frustration and satisfaction
May 6 • 
Cezar Capacle
22
15

April 2025

From bullet time to montages
On pacing, patience, and poker hands
Apr 17 • 
Cezar Capacle
10
1

February 2025

Roll first, think later
On fortune-positioning and fortune-telling
Feb 4 • 
Cezar Capacle
24
8

November 2024

Drawing stars on sticky notes?
On progress, tension, and surprises. And nachos.
Nov 20, 2024 • 
Cezar Capacle
17
6

October 2024

"We have D&D at home"
D&D at home:
Oct 1, 2024 • 
Cezar Capacle
23
13

August 2024

The exquisite corpse of a spaceship
On embracing problems as solutions
Aug 19, 2024 • 
Cezar Capacle
18
2

May 2024

How random words make perfect sense
On tricking our cognitive biases to aid us with our storytelling
May 8, 2024 • 
Cezar Capacle
14
7

December 2023

The cost of partial success
On moving the story forward with meaningful complications
Dec 20, 2023 • 
Cezar Capacle
36
14

November 2023

When the game ghost won't let you sleep
On diligent creativity vs. inspired creativity
Nov 3, 2023 • 
Cezar Capacle
32
8

September 2023

The game I was afraid to release
On style, expectations, and risks.
Sep 7, 2023 • 
Cezar Capacle
24
6
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